Those citizens are made for mining
Starting last Saturday, Guild Wars: Rogue BATTLE went online quietly. What is it? A nifty text based web-game where you take control of a small (but growing) population, and order them to attack others, defend yourself, or simply mine away to get richer.
The online population as grown drasticly in the last days/hours, and it’s now a fierce battleground in which only smart players will get to survive. The great part is that this game is playable from work, and once you’ve used all you available attack turns, you’ll only have to monitor the game a few times a day.
Every hour or so, there’s this so-called tick where you get your mining gold and attack turns (4 per hour). All there’s to do is spend that gold wisely and use your attack turns to attack other players (to hopefuly steal their gold
). You’ll eventually climb up the ladder and be ranked a bit higer and get more citizens to help you battle. Just remember; more miners, more gold!
Months prior a stateside release of Trace Memory, Europe and Australia got their hands on the highly anticipated point-and-click adventure game, Another Code: Two Memories. Despite the text and story being already available in english, the game won’t make it for a US release untill early this fall; which keeps me wondering “why such a long wait?”. Is it because we’ve been bad, bad boys, or perhaps because our fellow Europeans won’t get Kirby: Canvas Curse untill this september?
I acquired my own copy of Meteos 2 days ago… and oh boy this is a sweet game! I’ve been playing ever since, and twice, my DS died on me.
But wait, there’s more! I didn’t mention Lumines without a reason.
Kirby’s adventure games always offered great tunes that are most likely considered as memorable to gamers these days. Originally released for the NES in 1993, and later revamped for the 








